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 Conduit 2 Fact Sheet

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uberdwarf
Private III
Private III
uberdwarf


Posts : 15
Points : 29
Join date : 2011-01-21
Age : 35

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PostSubject: Conduit 2 Fact Sheet   Conduit 2 Fact Sheet EmptyWed Mar 02, 2011 9:21 am

This is so far the latest updated fact sheet about Conduit 2. If there is something you want to know about the game and is not on here let me know, I can get that information for you.

General

-21 weapons
-Online Updates Support
-48 kHz audio
-Fully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobby
-Faster frame rate

Campaign

-16 mission
-6-8 hours long
-23 enemy types
-Real time in game cut scenes
-Universal ammo crate (replenishes any weapon ammo by just walking near it)

Multiplayer

-12 maps
-14 modes
-64 friend limit
-Hardcore mode
-Supports Headbanger Headset(Note: will not support WiiSpeak*)
-Playlist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons
-4 load outs per profile

Multiplayer Maps

-Pentagon Prime – Based upon Pentagon out of The Conduit.
-Sanctum Prime – Based upon Sanctum out of The Conduit.
-Streets Prime – Based upon Streets out of The Conduit
-Lost City – Based upon the Lost City of Z from single-player M12
-Precipice – Based upon the one-off single-player M15
-Agartha – Based upon the John Adams boss fight from single-player M14
-Whiteout – Based upon the Siberian tundra single-player M09
-Crash Site – Based upon the one-off from single-player M16
-Serenity – Based upon the one-off from single player M17
-Dig Site – Based upon the Lost City multiplayer map
-Abyss – Based upon the Agartha multiplayer map
-Avalanche – Based upon the Whiteout multiplayer map

Multiplayer Modes

-Deathmatch – First player to kill limit in the time allowed wins!
-Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
-ASE Ball – Longest time holding the ASE wins!
-Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
-Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
-Team Deathmatch – First team to the kill limit in the time allowed wins!
-Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.
-Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
-Killing Override – First team to the kill or capture limit wins!
-Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!
-VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
-ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
-Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
-Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!


Last edited by uberdwarf on Wed Mar 02, 2011 9:24 am; edited 1 time in total (Reason for editing : Update)
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icedog06
Private First Class II
Private First Class II
icedog06


Posts : 44
Points : 22
Join date : 2009-10-06

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PostSubject: Re: Conduit 2 Fact Sheet   Conduit 2 Fact Sheet EmptyFri Mar 04, 2011 6:25 am

man I can not wait for this, it sounds frickin awesome!!!!!!!!
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uberdwarf
Private III
Private III
uberdwarf


Posts : 15
Points : 29
Join date : 2011-01-21
Age : 35

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PostSubject: Re: Conduit 2 Fact Sheet   Conduit 2 Fact Sheet EmptyTue Mar 08, 2011 3:45 am

Well I got some more info today about Conduit 2 multiplayer, and its about the in game store and how much its going to be to unlock the following.(Keep in mind this is in game credit)

Weapons

-Flash Bang: 2,500 cr
-Radiation Grenade: 5,000 cr
-Warp Pistol: 7, 500 cr
-Deatomizer Mk4: 7,500 cr
-HVS45 Pistol: 30,000 cr
-Strike Rifle: 3,500 cr
-Hive Cannon: 7,500 cr
-Shrieker: 17,000 cr
-Aegis Device: 20,000 cr
-TPC Launcher: 22,500 cr
-Phase Rifle: 25,000 cr
-Widowmaker Turret: 26,000 cr
-AR-C Eclipse: 27,000 cr
-SMAW: 55,000 cr
-Carbonizer Mk16: 57,000 cr
-Dark Star: 60,000 cr

Upgrades

-Capacitor- Reduces charge time for weapons with the charge function.15,000 cr
-Heavy Armor- Reduces damage significantly, but tampers player movement.15,000 cr
-Explosive Focus- Increases the blast radius on explosive weapons. 15,000 cr
-Energy Focus- Increases damage by energy-based weapons.15,000 cr
-Reverse Damage- Radiation grenade heal friendly targets, but still damage enemies. Also you start with an extra Rad nade in your pouch. 15,000 cr
-Ammo Salvage- When you kill an enemy, you gain 1 clip of ammo for primary and secondary weapons. Also a possible grenade.15,000 cr
-Essence Salvage- Killing an enemy immediately starts your health regeneration.15,000 cr
-Widowmaker Specialization- Your Widowmaker Turret fires at non-stealthed targets autonomously requiring no input. You can still control it with the alternate fire button. 15,000 cr
-Phase Rilfe Specialization- Greatly increases Phase Rifle Damage.15,000 cr
-Aegis Specialization- The AEGIS will block projectiles even when the equiptum mass has been established.15,000 cr
-Phase Rifle Tuning- Your targets are no longer warned when they are being phase tuned.4,500 cr.

Characters

-Drudge drone - 25,000 cr
-Destroyer - 30,000 cr
-Female destroyer - TBD
-Jade Warrior - TBD
-Cyborg - TBD
-Progenitor - TBD

Please remember that these could change. Won't really know until we get the game. Also the credit amounts look like a lot but no one really knows how fast you earn credits. I'll try and find that information.
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icedog06
Private First Class II
Private First Class II
icedog06


Posts : 44
Points : 22
Join date : 2009-10-06

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PostSubject: Re: Conduit 2 Fact Sheet   Conduit 2 Fact Sheet EmptyTue Mar 08, 2011 9:38 am

I think that it should take a long time to get credits, that would keep people interested in the game longer in my opinion.
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uberdwarf
Private III
Private III
uberdwarf


Posts : 15
Points : 29
Join date : 2011-01-21
Age : 35

Conduit 2 Fact Sheet Empty
PostSubject: Re: Conduit 2 Fact Sheet   Conduit 2 Fact Sheet EmptyWed Mar 09, 2011 6:04 am

I think the armor upgrades are pretty cool. At least the Heavy Armor makes you move slow, so you may be able to take a fair amount of damage but good luck moving lol.

Obviously those are not all the weapons, that list doesn't show you the ones you start with. So like the Scar, Mp5, etc are not there.
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